![]() Diablo players had already been sceptical about Blizzard’s decision to make Diablo 3 online only - a decision that cynics assumed was driven by fear of piracy - and these server issues nourished the belief that it had been a bad idea. “Error 37” turned into a meme, mushrooming across internet forums as fans vented their frustration. (Error 37)Īfter a decade of turbulent development, Diablo 3 had finally gone live, but nobody could play it. But at 12:00AM Pacific time on May 15 (5:00PM AEST), when Diablo 3 went live, anyone who tried to load the game found themselves greeted with a vague, frustrating message: Fans had waited patiently for this moment, counting down the days until they could again click-click-click their way through demons in a hell-ish hodgepodge of Gothic fantasy. On, hundreds of thousands of people across the world loaded up the internet client and slammed the launch button for Diablo 3, a game that the developers at Blizzard had been making for nearly 10 years. ![]()
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